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Ultra-low latency hosting for Wardogs Control Zone fights, three-team warfare, and full 100-player battles.
Coming soon — stay tuned!
Launch your private Wardogs dedicated server in minutes. Built for multiplayer stability with persistent worlds and dedicated performance.
Everything you need to host, manage, and scale your Wardogs server without technical friction.
No manual config required. Your Wardogs server is ready in seconds.
Strong single-core performance holds tick rate through a full three-team push.
Fast disk speeds mean quick map loads and instant match rotations.
Stable memory for a hundred players and live destruction under real load.
Always online, always protected from attacks.
Adjust all server settings from our control panel.
Protect your server config before updates or changes.
Scale RAM and slots as your community grows.

Get your server live in under 60 seconds.
Pick RAM, slots, and the data centre closest to your platoon.
Don't know how to setup your server? Ping AI will help ensure you've configured what you want correctly.


Our global network spans data centres worldwide and keeps growing, so your Wardogs platoon always gets a low-ping server close to home.
Switch your server between any region free, anytime.
The first AI built just for gamers. Set the point limit, open slots before a full 100-player push, or roll the server over between matches. All by chatting.

From first setup to fixing server configs, Ping AI takes care of it. Because getting your platoon onto the Control Zone should not feel like a second job.


Every number here is measured on live Wardogs servers, mid-match with all three teams collapsing on the Control Zone and a tower block coming down on top of them. This is what your server should be doing.
Not a single lag spike across thousands of Wardogs matches. Zero.
Maximum tick rate. Every round and every collapse registers the instant it happens.
The server never drops. Your clan can run a battle any night, any hour.
A server that posts these numbers plays nothing like one that does not. Here is the difference the moment a hundred players converge on the zone in Wardogs.
Stop blaming your ping.
Start owning your server.
60-second setup · No lag guarantee · Cancel anytime

Reliable hosting depends on tick rate, low latency, clean match rotations, and proper server control.

A dedicated server stays online independently from any player.

Trusted by thousands of Wardogs players worldwide.
Wardogs is a tactical all-out warfare FPS from BULKHEAD, published by Team17 and arriving in Early Access on 10 September 2026. It drops up to one hundred players into the derelict industrial mountains of Eastern Europe, on a fully destructible battlefield where teamwork pays and cash is king.
The core mode takes its cue from King of the Hill. Three teams fight over a randomized 2x2km Control Zone that shifts position inside a much larger map, and whichever side holds the most players inside it banks points until someone reaches 100 and takes the match. Every player starts on $10,000 and buys a fresh loadout each life from a spread of weapons, gear, utility and vehicles. Reviving a squadmate, ferrying friendlies to the zone or simply holding the objective all pay out, and that cash carries between matches, so a well-timed artillery tank or a helicopter run can swing an entire round.
Matches sprawl. One round can hold a ghillie sniper watching a ridge, an engineer walling off a chokepoint with a forward operating base, and a rocket team folding an apartment block onto the squad below it, all stitched together by proximity voice chat that lets you talk tactics with your platoon or taunt the team bleeding out next door. That is why clans who take Wardogs seriously want a server of their own: it holds tick rate when all three teams converge on the zone, it stays up between sessions, and nobody has to keep a gaming PC awake to host a hundred people.

One hundred players. Three teams. One Control Zone.
Full control over settings, match rules, and performance.
Set the point limit, slot count, and who gets an invite from a clean panel.
Live in under 60 seconds, fully ready to play.
Share the IP, rally your squads, and push the Control Zone.
No complicated setup. Your server launches in minutes.
Switch between 50+ games without losing progress, paying extra, or setting up again.
We accept Credit and Debit cards, ApplePay and GooglePay and PayPal.
Each cluster of players can be automatically renewed by enabling Auto Renew on "My Servers->Edit Cluster" if you haven't done so when you ordered it. It will charge the same payment method used originally.
You can disable auto-renew on your cluster and delete all your servers. Your cluster will be removed on its due date.
Select the game and customize the contract length and max player count and you'll be taken to checkout.
No, to cancel you need to go to My servers->Manage Cluster->Disable Auto Renew.
Yes, within the first 24 hours after the initial ordering of the server.
Payment methods are added on checkout; try ordering something or reconfiguring an existing server and the option will show itself.
Google Pay and Apple Pay.
Select the game and customize the contract length and max player count and you'll be taken to checkout.

Launch your own server in minutes with full control over settings, match rules, and performance.