
Ships at Sea Server Hosting
Low-latency hosting for Ships at Sea co-op fishing, cargo hauls, and open-world voyages.
4GB
4 GB / 30 days
$10.76/ 30 days
SAVE ~10%$11.96
Best for small servers & a few friends
- Unlimited game swap, 80+ games
- Ping AI Assistant
Instant activation · Cancel anytime
6GB
6 GB / 30 days
$16.16/ 30 days
SAVE ~10%$17.95
Best for medium groups & modded servers
- Unlimited game swap, 80+ games
- Ping AI Assistant
Instant activation · Cancel anytime
8GB
8 GB / 30 days
$21.54/ 30 days
SAVE ~10%$23.93
Best for large, busy, heavily-modded servers
- Unlimited game swap, 80+ games
- Ping AI Assistant
Instant activation · Cancel anytime
Build your own
Same hardware. Your rules.
- Everything included +
- Unlimited Players
- Any RAM size you need
Instant activation · Cancel anytime
RAM-based pricing · from $2.69 / GB (per 30 days) · pay only for what you need
- Xeon / Ryzen
- High-frequency CPUs
- DDR5 RAM
- Dedicated, not shared
- NVMe SSD
- Fast world loads
- 10Gbps
- Network uplinks
- DDoS Shield
- Enterprise protection
Launch your private Ships at Sea dedicated server in minutes. Built for multiplayer stability with persistent worlds and dedicated performance.
Why PingPlayers is perfect
for your Ships at Sea server
Everything you need to host, manage, and scale your Ships at Sea server without technical friction.
Instant AI setup
No manual config required. Your Ships at Sea server is ready in seconds.
High-frequency CPUs
Strong single-core performance for smooth Ships at Sea sailing.
NVMe SSD storage
Fast disk speeds reduce save lag and corruption risk.
DDR5 RAM
Stable memory for large open-world maps.
Enterprise DDoS protection
Always online, always protected from attacks.
Full config control
Adjust all server settings from our control panel.
Automated backups
Protect your world before updates or changes.
Instant upgrades
Scale RAM and slots as your crew grows.

How to launch yourShips at Sea server
Get your server live in under 60 seconds.
Choose your plan
Pick RAM, slots, and the data centre closest to your crew.
Configure your server
Set weather, difficulty, and player limits from a clean panel.
Deploy with Ping AI
Live in under 60 seconds, fully ready to play.
Invite and play
Share your IP and set sail with your crew.
No complicated setup. Your server launches in minutes.
Simple yet powerful control panel
for Ships at Sea
Don't know how to setup your server? Ping AI will help ensure you've configured what you want correctly.


Meet Ping AI,
your Ships at Sea server first mate
The first AI built just for gamers.
Spin up a co-op company, adjust the weather and difficulty, or restart your server. All by chatting.

Server setup feels like uncharted waters?
Ping AI navigates it. Relax.
From spinning up your company to fixing config, Ping AI handles it.
Because hosting a Ships at Sea server shouldn't feel like weathering a storm.



Servers built for how
Ships at Sea actually runs
Reliable hosting depends on performance, world stability, backups, and proper server control.
Zero lag isn't a promise.It's our track record.
Every number here is measured on live Ships at Sea servers, with a full crew on the water and ships moving across the map. This is what your server should be doing.
Not a single lag spike across thousands of Ships at Sea voyages. Zero.
Maximum tick rate. Every ship, wave, and crew member stays in sync.
The world never resets. Your company and your fleet are right where you left them.
A server that posts these numbers plays nothing like one that does not. Here is the difference the moment your whole crew is out on the water in Ships at Sea.
What Your Crew Gets
- Lag spikes when several ships are active80-400ms
- TPS drops when the crew spreads out12-16/20
- Random disconnects mid-voyage3-8/session
- Rubber banding across the wavesconstant
- Restarts roll your progress backrollbacks
What You Actually Deserve
- Stable response every tick<20ms
- Full 20/20 TPS with the whole crew20/20
- No disconnects. Ever.0 detected
- Perfect ship and wave synczero drift
- Zero rollbacks. Always online.0 lost
Stop blaming your ping.
Start owning your server.
60-second setup · No lag guarantee · Cancel anytime
Servers on every continent.Lag-free gaming, worldwide.
Our global network spans seven data centres and keeps growing, so your Ships at Sea crew always gets a low-ping server close to home.
Switch your server between any region free, anytime.
Dedicated Ships at Sea server
vs self-hosted and public servers
A dedicated server stays online independently from any player.
Change games anytime.One server does it all.
Switch between 50+ games without losing progress, paying extra, or setting up again.
See why Ships at Sea gamers
trust PingPlayers
Trusted by thousands of Ships at Sea players worldwide.

Ready to host your Ships at Seaprivate server?
Launch your own server in minutes with full control over settings, weather, and performance.
About Ships at Sea
Ships at Sea is a maritime simulation game developed and published by Misc Games, the Norwegian studio behind the Fishing: Barents Sea and Fishing: North Atlantic series. It launched into Early Access on 23 May 2024 and puts you at the helm of service, cargo, and commercial fishing vessels across the open waters of Norway.
At its core, Ships at Sea is about building a maritime career. Take on work as a cargo transporter, service operator, or commercial fisher, then explore a 46 x 46 km recreation of the Lofoten region rendered at a true 1:1 scale. You operate fully functional wheelhouse instruments, from sonar, radar, and radio to autopilot, while Nvidia WaveWorks and a physically based buoyancy system make every wave and every vessel behave like the real thing.
Multiplayer is where Ships at Sea opens up. Join a company with friends to share resources and crew the same ship, run separate companies in one session to compete for contracts, or simply sail together across a living, weather-driven world. Sessions tend to run long and progress carries over, so a private dedicated Ships at Sea server keeps your company, your fleet, and your world online around the clock, no matter who is logged in.
Frequently asked questions
We accept Credit and Debit cards, ApplePay and GooglePay and PayPal.
Each cluster of players can be automatically renewed by enabling Auto Renew on "My Servers->Edit Cluster" if you haven't done so when you ordered it. It will charge the same payment method used originally.
You can disable auto-renew on your cluster and delete all your servers. Your cluster will be removed on its due date.
Select the game and customize the contract length and max player count and you'll be taken to checkout.
No, to cancel you need to go to My servers->Manage Cluster->Disable Auto Renew.
Yes, within the first 24 hours after the initial ordering of the server.
Payment methods are added on checkout; try ordering something or reconfiguring an existing server and the option will show itself.
Google Pay and Apple Pay.
Select the game and customize the contract length and max player count and you'll be taken to checkout.

Launch your Ships at Seaprivate server today.
Chart your own course across the Norwegian Sea.
Full control over settings, weather, and performance.



























