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Ships at Sea Server Hosting

Low-latency hosting for Ships at Sea co-op fishing, cargo hauls, and open-world voyages.

4GB

4 GB / 30 days

$10.76/ 30 days

SAVE ~10%$11.96

Best for small servers & a few friends

  • Unlimited game swap, 80+ games
  • Ping AI Assistant

Instant activation · Cancel anytime

Most Popular

6GB

6 GB / 30 days

$16.16/ 30 days

SAVE ~10%$17.95

Best for medium groups & modded servers

  • Unlimited game swap, 80+ games
  • Ping AI Assistant

Instant activation · Cancel anytime

8GB

8 GB / 30 days

$21.54/ 30 days

SAVE ~10%$23.93

Best for large, busy, heavily-modded servers

  • Unlimited game swap, 80+ games
  • Ping AI Assistant

Instant activation · Cancel anytime

Customise your server

Build your own

Same hardware. Your rules.

MemoryYou choose
Runtime3-365 days
  • Everything included +
  • Unlimited Players
  • Any RAM size you need

Instant activation · Cancel anytime

Playable on

RAM-based pricing · from $2.69 / GB (per 30 days) · pay only for what you need

Every plan runs onSame metal, every tier
Xeon / Ryzen
High-frequency CPUs
DDR5 RAM
Dedicated, not shared
NVMe SSD
Fast world loads
10Gbps
Network uplinks
DDoS Shield
Enterprise protection
Instant activation24/7 human support99.9% Uptime SLA24-hour money-backRated 4.9★

Launch your private Ships at Sea dedicated server in minutes. Built for multiplayer stability with persistent worlds and dedicated performance.

Why PingPlayers is perfect for your Ships at Sea server

Everything you need to host, manage, and scale your Ships at Sea server without technical friction.

Instant AI setup

No manual config required. Your Ships at Sea server is ready in seconds.

High-frequency CPUs

Strong single-core performance for smooth Ships at Sea sailing.

NVMe SSD storage

Fast disk speeds reduce save lag and corruption risk.

DDR5 RAM

Stable memory for large open-world maps.

Enterprise DDoS protection

Always online, always protected from attacks.

Full config control

Adjust all server settings from our control panel.

Automated backups

Protect your world before updates or changes.

Instant upgrades

Scale RAM and slots as your crew grows.

Getting started

How to launch yourShips at Sea server

Get your server live in under 60 seconds.

1
Choose your plan
2
Configure your server
3
Deploy with Ping AI
4
Invite and play
Step 1

Choose your plan

Pick RAM, slots, and the data centre closest to your crew.

2 GB, 4 GB or 8 GB
Step 2

Configure your server

Set weather, difficulty, and player limits from a clean panel.

No config files to edit
Step 3

Deploy with Ping AI

Live in under 60 seconds, fully ready to play.

Live in under 60 seconds
Step 4

Invite and play

Share your IP and set sail with your crew.

Crossplay supported

No complicated setup. Your server launches in minutes.

Instant activation
Cancel anytime
24-hour money-back guarantee
Simple Control Panel

Simple yet powerful control panel for Ships at Sea

Don't know how to setup your server? Ping AI will help ensure you've configured what you want correctly.

AI Assist
Set sail with AI

Meet Ping AI, your Ships at Sea server first mate

The first AI built just for gamers.
Spin up a co-op company, adjust the weather and difficulty, or restart your server. All by chatting.

Ping AI

Server setup feels like uncharted waters? Ping AI navigates it. Relax.

From spinning up your company to fixing config, Ping AI handles it.
Because hosting a Ships at Sea server shouldn't feel like weathering a storm.

Ping AI chat interface
Built for Ships at Sea

Servers built for how
Ships at Sea actually runs

Reliable hosting depends on performance, world stability, backups, and proper server control.

Performance firstHigh-frequency CPUs keep the world running smooth
Crew readyYour whole crew sails one persistent world, 24/7
Auto backupsOne-click world restore before any major update
Full controlEvery server setting exposed in a clean panel
Zero lag guarantee

Zero lag isn't a promise.It's our track record.

Every number here is measured on live Ships at Sea servers, with a full crew on the water and ships moving across the map. This is what your server should be doing.

Lag Spikes
0
across all servers

Not a single lag spike across thousands of Ships at Sea voyages. Zero.

Zero spike record
Spike monitor0 / 0
Server TPS
20/20
ticks per second

Maximum tick rate. Every ship, wave, and crew member stays in sync.

Held under peak load
Current TPS20/20
Uptime SLA
99.9%
guaranteed uptime

The world never resets. Your company and your fleet are right where you left them.

SLA guaranteed
Server streak7 days
What those numbers mean in play

A server that posts these numbers plays nothing like one that does not. Here is the difference the moment your whole crew is out on the water in Ships at Sea.

Typical Host

What Your Crew Gets

Response time
Variable: 80-400ms
  • Lag spikes when several ships are active80-400ms
  • TPS drops when the crew spreads out12-16/20
  • Random disconnects mid-voyage3-8/session
  • Rubber banding across the wavesconstant
  • Restarts roll your progress backrollbacks
VS
PingPlayers

What You Actually Deserve

Response time
Stable: under 20ms
  • Stable response every tick<20ms
  • Full 20/20 TPS with the whole crew20/20
  • No disconnects. Ever.0 detected
  • Perfect ship and wave synczero drift
  • Zero rollbacks. Always online.0 lost
Ships at Sea · Co-op session #47
A full crew of 4. Ships spread across a 46 km map. 20/20 TPS held all session. Zero crashes.
6d 13hUptime
4Captains
0Crashes

Stop blaming your ping.
Start owning your server.

60-second setup · No lag guarantee · Cancel anytime

Global Network

Servers on every continent.Lag-free gaming, worldwide.

Our global network spans seven data centres and keeps growing, so your Ships at Sea crew always gets a low-ping server close to home.

Live network map
You
12
Data centres
Europe & Africa
EMEA // 4 locations
NL
AmsterdamEU West
GB
LondonUnited Kingdom
DE
FrankfurtEU Central
ZA
JohannesburgSouthern Africa
Americas
AM // 4 locations
US
New YorkUS East
US
DallasUS Central
US
Los AngelesUS West
BR
Sao PauloSouth America
Asia-Pacific
APAC // 4 locations
SG
SingaporeSoutheast Asia
HK
Hong KongEast Asia
KR
SeoulEast Asia
AU
SydneyAustralia
12
Data centres
6
Continents
10Gbps
Network uplinks
99.9%
Uptime SLA

Switch your server between any region free, anytime.

Server comparison

Dedicated Ships at Sea server vs self-hosted and public servers

A dedicated server stays online independently from any player.

💻
PC-hosted
Works for short sessions only
✗Your shared world goes offline when the host logs off
✗Host hardware caps performance for the whole crew
✗Lag and rubber-banding when several ships are on the water
✗Manual install, port forwarding, and updates required
✗The host gets a connection advantage at sea
✗No automated backup system
PC hosting works for short sessions, but quickly becomes frustrating for groups.
★ Best choice
🏆
PingPlayers Dedicated
Best for long-term worlds and communities
✓Always online with a persistent world, 24/7
✓Smooth performance with the whole crew sailing together
✓Full control over weather, difficulty, and world settings
✓No host advantage, everyone sails on equal footing
✓Built to handle busy co-op sessions and big maps
✓Automated backups and one-click instant restore
🌐
Public servers
Easy to join, hard to keep
✗Rules and progress controlled by whoever hosts
✗Limited or locked world and weather settings
✗Progress can vanish when the session ends
✗Hard to play at your own pace with your own crew
✗No dedicated resources for your session
✗Lag and desync when the host is busy
Public servers can be fun to try, but rarely offer long-term stability or freedom.
Free game switching

Change games anytime.One server does it all.

Switch between 50+ games without losing progress, paying extra, or setting up again.

Now hosting
Enshrouded
→Switch free, any time
Unlimited
∞
Game switches
Swap as many times as you want. No limits, no cooldowns, no questions asked.
Ping AI
60s
New game, live in 60 seconds
Pick a new game, hit deploy. Ping AI installs and configures your new server in under 60 seconds. No setup, no config files.
Included
$0
Extra cost to switch
Game switching is free on every plan, forever. One server price covers all 50+ games.
Social proof

See why Ships at Sea gamers
trust PingPlayers

Trusted by thousands of Ships at Sea players worldwide.

Live chat
Real humans
Config help
24/7 availability

Ready to host your Ships at Seaprivate server?

Launch your own server in minutes with full control over settings, weather, and performance.

Cancel anytime
24-hour money-back guarantee
Instant activation
24/7 human support
50+
Games
7
Locations
4.9★
Trustpilot

About Ships at Sea

Ships at Sea is a maritime simulation game developed and published by Misc Games, the Norwegian studio behind the Fishing: Barents Sea and Fishing: North Atlantic series. It launched into Early Access on 23 May 2024 and puts you at the helm of service, cargo, and commercial fishing vessels across the open waters of Norway.

At its core, Ships at Sea is about building a maritime career. Take on work as a cargo transporter, service operator, or commercial fisher, then explore a 46 x 46 km recreation of the Lofoten region rendered at a true 1:1 scale. You operate fully functional wheelhouse instruments, from sonar, radar, and radio to autopilot, while Nvidia WaveWorks and a physically based buoyancy system make every wave and every vessel behave like the real thing.

Multiplayer is where Ships at Sea opens up. Join a company with friends to share resources and crew the same ship, run separate companies in one session to compete for contracts, or simply sail together across a living, weather-driven world. Sessions tend to run long and progress carries over, so a private dedicated Ships at Sea server keeps your company, your fleet, and your world online around the clock, no matter who is logged in.

Maritime SimSailingCo-opOpen WorldFishingExploration
Ships at Sea
2024
Simulation · Sailing · Co-op
Ships at Sea
🎮 Quick Facts
Genre
Maritime Simulation
Developer
Misc Games
Release
Early Access 2024
Platforms
PC
Max Players
16
Co-op
Online co-op
💾 Recommended RAM for Ships at Sea
Small co-op (2-3 players)2-4 GB
Full 4-player crew8 GB
Heavy sessions / headroom8 GB

Frequently asked questions

We accept Credit and Debit cards, ApplePay and GooglePay and PayPal.

Each cluster of players can be automatically renewed by enabling Auto Renew on "My Servers->Edit Cluster" if you haven't done so when you ordered it. It will charge the same payment method used originally.

You can disable auto-renew on your cluster and delete all your servers. Your cluster will be removed on its due date.

Select the game and customize the contract length and max player count and you'll be taken to checkout.

No, to cancel you need to go to My servers->Manage Cluster->Disable Auto Renew.

Yes, within the first 24 hours after the initial ordering of the server.

Payment methods are added on checkout; try ordering something or reconfiguring an existing server and the option will show itself.

Google Pay and Apple Pay.

Select the game and customize the contract length and max player count and you'll be taken to checkout.

Instant activation

Launch your Ships at Seaprivate server today.

Chart your own course across the Norwegian Sea.

Full control over settings, weather, and performance.

Cancel anytime
24-hour money-back guarantee
Instant activation
24/7 human support
30,000+
Servers launched
50+
Games supported
7
Global locations
4.9★
Trustpilot rating
99.9%
Uptime SLA

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