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Low-latency hosting for Holdfast large-scale battles, naval combat, and roleplay servers.
Suggested for ~28 players
4.0 GB Memory Included
Suggested for ~102 players
8.0 GB Memory Included
Suggested for ~176 players
12.0 GB Memory Included
Create your own
Configuration
Launch your private Holdfast: Nations At War dedicated server in minutes. Built for multiplayer stability with persistent worlds and dedicated performance.
Everything you need to host, manage, and scale your Holdfast: Nations At War server without technical friction.
No manual config required. Your Holdfast: Nations At War server is ready in seconds.
Strong single-core performance for smooth Holdfast: Nations At War gameplay.
Fast disk speeds keep large map rotations loading quick.
Stable memory for packed linebattles and naval engagements.
Always online, always protected from attacks.
Adjust all server settings from our control panel.
Protect your server config before updates or changes.
Scale RAM and slots as your regiment grows.

Get your server live in under 60 seconds.
Pick RAM, slots, and the data centre closest to your regiment.
Not sure how to configure your game mode? Ping AI walks you through every setting so your regiment can drill fast.


The first AI built just for gamers.
Set up a linebattle, tweak map rotation, or restart your server. All by chatting.

From event setup to fixing server settings, Ping AI handles it.
Because getting your Holdfast: Nations At War regiment online should not feel like a campaign of its own.



Reliable hosting depends on performance, large-player stability, backups, and proper server control.
A dedicated server stays online independently from any player.
As gamers we hate lag. It ruins the battle. That is why we never oversell our servers, so everyone plays Holdfast: Nations At War without a hiccup.

Choose the server location closest to your regiment to reduce latency during linebattles, sieges, and naval engagements.

Trusted by thousands of Holdfast: Nations At War players worldwide.
Holdfast: Nations At War is a multiplayer first and third person shooter set in the Napoleonic era and the age of black powder warfare. Up to 150 players form firing lines, work artillery crews, and crew tall ships in massive coordinated battles where teamwork matters more than reflexes.
Combat is built around line infantry tactics. Players load muskets by the count, hold formation under fire, and follow officers into the fight. Naval combat puts whole crews on a single ship, manning cannons and sails together, while siege and skirmish modes mix in fortifications and close-quarters fighting.
Most of the community plays in organized regiments that schedule linebattles and events on private servers. On a private dedicated server you control the game modes, the map rotation, and the player cap, and the server stays live so your regiment can drill and host events on its own schedule.

Form the line, fire on command, hold the front.
Full control over game modes, maps, and performance.
Set the game mode, map rotation, and player limits from a clean panel.
Live in under 60 seconds, fully ready to play.
Share your server and call the line to arms.
No complicated setup. Your server launches in minutes.
Holdfast: Nations At War FAQ — server setup, map rotations, modes, mods, config, admin tips and best practices for PingPlayers team.
Read articleThe article provides a step-by-step guide on how to become an admin in Holdfast Nations at War, detailing the necessary commands, troubleshooting tips, and emphasizing the use of built-in admin options over external mods.
Read articleThis article provides a step-by-step guide on adding mods to a Holdfast: Nations At War server. It covers configuration using server files, mod types, and commands required for global and map-specific mods, ending with troubleshooting tips.
Read articleThis article provides a step-by-step guide for connecting to a Holdfast: Nations At War server. It outlines two methods: using the server list or Direct Connect with an IP and Port, making it accessible for both new and experienced players.
Read articleThis article provides a step-by-step guide for changing map rotation and settings on a Holdfast: Nations at War server, covering single map configurations and custom rotations, along with troubleshooting tips. Perfect for server management.
Read articleSwitch between 50+ games without losing progress, paying extra, or setting up again.
We accept Credit and Debit cards, ApplePay and GooglePay.
Each cluster of players can be automatically renewed by enabling Auto Renew on "My Servers->Edit Cluster" if you haven't done so when you ordered it. It will charge the same payment method used originally.
You can disable auto-renew on your cluster and delete all your servers. Your cluster will be removed on its due date.
Select the game and customize the contract length and max player count and you'll be taken to checkout.
No, to cancel you need to go to My servers->Manage Cluster->Disable Auto Renew.
Yes, within the first 24 hours after the initial ordering of the server.
Payment methods are added on checkout; try ordering something or reconfiguring an existing server and the option will show itself.
Google Pay and Apple Pay.
Select the game and customize the contract length and max player count and you'll be taken to checkout.

Launch your own server in minutes with full control over game modes, maps, and performance.