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High-performance hosting for Codename Cure II co-op squads, zombie hordes, and dynamic missions.
Coming soon — stay tuned!
Launch your private Codename Cure II dedicated server in minutes. Built for multiplayer stability with persistent worlds and dedicated performance.
Everything you need to host, manage, and scale your Codename Cure II server without technical friction.
No manual config required. Your Codename Cure II server is ready in seconds.
Strong single-core performance for smooth Codename Cure II gameplay.
Fast disk speeds reduce save lag and corruption risk.
Stable memory for demanding game worlds.
Always online, always protected from attacks.
Adjust all server settings from our control panel.
Protect your world before updates or changes.
Scale RAM and slots as your community grows.

Get your server live in under 60 seconds.
Pick RAM, slots, and the data centre closest to your squad.
Don't know how to setup your server? Ping AI will help ensure you've configured what you want correctly.


Our global network spans data centres worldwide and keeps growing, so your Codename Cure II squad always gets a low-ping server close to home.
Switch your server between any region free, anytime.
The first AI built just for gamers. Adjust squad size, tweak spawn rates, or restart your server. All by chatting.

From tweaking difficulty to fixing errors, Ping AI takes care of it. Because setting up a Codename Cure II server shouldn't feel like homework.


Every number here is measured on live Codename Cure II servers, under real load with a full five-player squad in the field. This is what your server should be doing.
Not a single lag spike across thousands of Codename Cure II missions. Zero.
Maximum tick rate. Every infected in the horde responds in real time.
CURE HQ never goes dark. Your squad progress is always there when you log back in.
A server that posts these numbers plays nothing like one that does not. Here is the difference the moment the horde swarms in Codename Cure II.
Stop blaming your ping.
Start owning your server.
From $3/month · 60-second setup · No lag guarantee

Reliable hosting depends on performance, mission stability, backups, and proper server control.

A dedicated server stays online independently from any player.

Trusted by thousands of Codename Cure II players worldwide.
Codename Cure II is a free-to-play, co-operative first-person shooter developed by Raptor Byte and published by indie.io, set in the aftermath of a zombie apocalypse. Released in July 2026, it drops squads of up to five soldiers into CURE HQ, a military outpost racing to wipe out the infestation before it spreads any further.
At its core, Codename Cure II is built around five distinct classes, Pointman, Support, Assault, Technician, and Sniper, each with its own arsenal, abilities, and role in the squad. Missions run on fully procedural maps stitched from a wide pool of tilesets, so no two runs play out the same, and a reactive gore system with full dismemberment makes every firefight against commons, fallen soldiers, and feral zombie dogs feel like it counts.
Codename Cure II sessions tend to chain together: back at CURE HQ your squad gears up, tries new weapon skins, and tracks rank progress before the next drop. Whether you run a tight five-player crew every night or rotate a wider roster of regulars, a private dedicated Codename Cure II server keeps your squad progress, loadouts, and mission rotation exactly where you left them.

Suit up, soldier. The infestation won't wait.
Full control over settings, difficulty, and performance.
Set mission difficulty, player limits, and squad settings from a clean panel.
Live in under 60 seconds, fully ready to play.
Share your IP and start playing.
No complicated setup. Your server launches in minutes.
Switch between 90+ games without losing progress, paying extra, or setting up again.
We accept Credit and Debit cards, ApplePay and GooglePay and PayPal.
Each cluster of players can be automatically renewed by enabling Auto Renew on "My Servers->Edit Cluster" if you haven't done so when you ordered it. It will charge the same payment method used originally.
You can disable auto-renew on your cluster and delete all your servers. Your cluster will be removed on its due date.
Select the game and customize the contract length and max player count and you'll be taken to checkout.
No, to cancel you need to go to My servers->Manage Cluster->Disable Auto Renew.
Yes, within the first 24 hours after the initial ordering of the server.
Payment methods are added on checkout; try ordering something or reconfiguring an existing server and the option will show itself.
Google Pay and Apple Pay.
Select the game and customize the contract length and max player count and you'll be taken to checkout.

Launch your own server in minutes with full control over settings, difficulty, and performance.